Sniffy Program For Mac
During Sniffy Pro experiments and control certain other functions. Design Classical Conditioning Experiment Executing the Design Classical Conditioning Experiment command brings up the following dialogue box.
Sniffy the Virtual Rat Pro, Version 3.0. Related titles. Preferences The Preferences for the Sniffy Pro program appear in the File menu in Windows 7 and in the Sniffy Pro menu in Mac OS X. Choosing Run causes the Sniffy program to execute the experiment that you have set up. Is office for mac 2016 same as office 365. Sniffy definition is - having or expressing a haughty attitude: disdainful, supercilious. How to use sniffy in a sentence. Examples of sniffy in a Sentence. She wrote a sniffy letter rejecting his offer. She was sniffy about anyone who didn't live up to her standards for “good manners”.
Settings in this dialogue box de- termine the experimental conditions in effect during classical condi- tioning experiments. Xxii Quick Guide to Menus and Commands Detailed instructions for using this dialogue box are given in Chapter 2.
Change Nature of Association Executing the Change Nature of Association command brings up the following dialogue box. Settings in this dialogue box determine whether Sniffy learns S–S or S–R associations during classical conditioning experiments. Chapter 7 contains a detailed discussion of the circumstances under which changes in these settings are appropriate.
By clicking on the S–S or S–R alternatives, you determine whether ■ Sniffy learns a stimulus–stimulus (S–S) or a stimulus–response (S–R) association to CSs that have been paired either with the shock US or with another CS used as a US. Click the Use Defaults command button to set the association model ■ to the program’s default values: Quick Guide to Menus and Commands xxiii S–S for CSs paired with the shock US. S–R for CSs paired with another CS used as a US.
Click the Cancel command button to dismiss the dialogue box with- ■ out making any changes in the association model. Click the OK command button to dismiss the dialogue box and put ■ the current settings into effect. Nature of Association settings cannot be changed after the program ■ has begun to run a classical conditioning experiment.
Design Operant Conditioning Experiment Selecting Design Operant Conditioning Experiment brings up the dia- logue box shown below, which is used to control operant conditioning experiments. The left-hand side of the dialogue box under Reinforcement Sched- ule determines the conditions of reinforcement. Selecting ■ Continuous causes each instance of the response selected under the Reinforcement Action pull-down menu to be reinforced.
To set up a schedule of reinforcement: ■ Select Fixed for fi xed-interval (FI) or fi xed-ratio (FR) schedules. Select Variable for variable-interval (VI) or variable-ratio (VR) schedules.
Select Responses for ratio (FR or VR) schedules. Select Seconds for interval (FI or VI) schedules. The number you type in the text box in this section determines the value of the schedule, in responses for ratio schedules or sec- onds for interval schedules. Xxiv Quick Guide to Menus and Commands Selecting ■ Extinction causes reinforcement to be turned off. None of Sniffy’s bar presses produce food pellets. Selecting Mute Pellet Dispenser eliminates the sound of the pel- let dispenser as a consequence of bar pressing. To produce standard extinction conditions, Mute Pellet Dispenser should be selected.
If Mute Pellet Dispenser is not selected, Sniffy will continue to hear the sound of the pellet dispenser whenever he presses the bar. Extinction with Mute Pellet Dispenser turned off is used to study the effect of secondary reinforcement. The selection made in the drop-down menu under ■ Reinforcement Action determines which operant response the program automati- cally reinforces.